Tom Guiraud - Game & Level Designer
Since the beginning of my studies, I’ve been working on many aspects of video game creation, in order to become something I find really valuable: a flexible video game developer.
From my past internships to my current day job, flexibility has always been a major way to help as much as I could in the long and difficult process of making a game.
The main subject I want to experiment with as a game designer is the opportunity, in a game, to let the player construct an identity and the impact of that on other players.
Please scroll down to see the my works.
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